Maxon's material editor provides the inbuilt interface for creating and managing
textures within C4D. We at Texturemaat have a passion for creating and managing
procedural textures. For us, the true power of the material editor lies in the procedural
noise shaders, making it possible for the artist to work in an ergonomic workflow.


Texturemaat shaders are created and developed by us. They are also 'peer reviewed' by
an independent group of CINEMA 4D artists that have access to and input on the development
before public release. Our procedural materials provide textures for:

    • Concrete and industrial materials for architectural projects
    • Stone in all its variety of forms
    • Tiles - indoor, outdoor, commercial and Industrial
    • Marble - from the classics to the modern
    • Water and sea shaders
    • Brick - from classic house brick to uneven paths
    • Metals. ie: steel, chrome, copper, Iron
    • Add dirt and weathering to any material created
    • Glass and reflective surfaces
    • Space. ie: novas, galaxies, star systems
    • Greeble - ultra detailed industrial panels
    • Grass, earth and rock for landscapes and seascapes

Once created you have absolute control over:

    • Colour Blending - controlling the layer shader blend modes (ie: multiply, overlay,etc)
    • Diffusion - mapping and controlling reflection, specularity, illumination
    • Reflection - creating a more realistic specular map
    • Bump - Controlling the level of bump - importantly - fine tuning 'Delta' settings
    • SPD control - great for greeble and tilled textures